CGI Artist

Russell Tobin & Associates
Published
November 17, 2020
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Description

Our client, the 8th-largest retailer in the United States, is seeking a CGI Artist to join their team in DT Minneapolis!
Fully remote through at least June 2021, but preferring local candidates.

PORTFOLIO LINK REQUIRED WITH CANDIDATE SUBMISSIONS

ASSIGNMENT RESPONSIBILITIES:
  • Consistently produce high quality, photo-realistic 3D product and lifestyle imagery under tight production deadlines.
  • Assist in all aspects of the workflow including modeling, texture manipulation, architecture builds, styling, final lighting and camera position and post production.
  • Collaborative skills in working with Art Directors and Stylists to develop the look and feel for 3D renderings.
  • Work closely with project managers, producers and the broader creative organization.
  • Excellent creative and technical problem solving skills.
  • Create and modify assets to assist the production process.
QUALIFICATIONS:
  • Bachelor degree in art, design, computer science, or equivalent professional experience
  • 5+ years in gaming as a 3D Artist or Modeler with credit on at least one shipped title.
  • Must be familiar with creating content for games (mobile, console) and implementing it in Unity.
  • Must be well-rounded at the whole 3D pipeline, especially modelling, surfacing, rigging, and animation
  • Expert in game runtime asset production for modeling and texturing, and working knowledge in rigging, animation and other 3D generalist skills
  • Expert level knowledge of Maya, Max, Substance Painter, Designer, Adobe creative suite
  • Programming and tool development experience in Unity, Maya, Max, etc. are preferred.
  • Ability to manage and execute complex projects in many different stages and work with ambiguity
  • Strong problem solving skills
  • Experience in commercial, film, or VFX firms a plus
  • Understanding of skills necessary to be successful in creating photorealistic CG work
  • Solid knowledge of current and emerging game/ AR/VR/XR design and production pipelines
  • Programming experience in MEL, Python, C#, REACT, MAXScript, JavaScript, REACT, Three.JS, WebXR Device API, HLSL, etc.
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